Active Shooter v. Active Murderer: Some people say its not accurate to say active shooter. Active murderer is a more descriptive.


Admin reload


AAAA: Assess, Announce, Assemble, Act. This is a MACTAC acronym for responding to an active shooter, before you get to the scene.




Bonini's paradox: As a model grows more realistic it also becomes just as difficult to understand as the real world process it represents 


Body Alarm: What the body does when it is being presented with deadly force situation


Body mechanics: How the body, muscles, skin, and bones interact with the weapon and gear


B.S.A. Balance of Speed and Accuracy




CCCC: Control, Communicate, Contain, Coordinate, the comes after AAAA and is done in order to take out the MACTAC threat.


Center Mass: The middle of the largest part of the body


Check: ?


Cobra Effect: Part of the law of unintended consequences. During Colonial rule in Dehli India were offered bounty for dead Cobras. People started breading them for money. Brits got wise, canceled program, and released tons of snakes into the wild. (Peak)


Combat Effective: Shot placement that would have effected the target, whether or not it is in the center mass circle


Combatives: is another word for close quarter combat, with or without a weapon


Community Policing: Defining Community Policing

Community policing is a philosophy that promotes organizational strategies that support the systematic use of partnerships and problem-solving techniques, to proactively address the immediate conditions that give rise to public safety issues such as crime, social disorder, and fear of crime. Rather than simply responding to crimes once they have been committed, community policing concentrates on preventing crime and eliminating the atmosphere of fear it creates. Earning the trust of the community and making those individuals stakeholders in their own safety enables law enforcement to better understand and address both the needs of the community and the factors that contribute to crime.

Contact: An engagement with a bad guy


Contact Side: The area where a threat is. Never exit on the contact side


Contagion Shooting: when one officer shoots and multiple officers shoot. Also concerns shooting at everything that moves under high stress situations 


Contempt of Cop: "Contempt of Cop" or a person's disrespectful attitude toward an officer is not a "lawful" reason for using force (Peak)


Cover: Command to tell partner to protect the area while officer clears malfunction, reloads, medical issue, radios, searches and assesses, and so on.


Cutting Edge: This is the front of a moving target




De-cock and Holster: De-cock your gun and put it in the holster


Dynamic: Non-linear type of movement that mimics real life scenarios. It is a quick and violent response to a threat (Peak)


Demo: Instructor demonstrates the drill


Downrange: This means going into the hot zone of a range and also signifies a combat area or hot zone


Drill: Practice event


Dry practice or fire:



Episodic memory: Is memory of an event, an episode. Contrast to procedural memory.


Ethnography: Observing something in its natural habitat. This is how most police research is done. (Peak)


Excessive Waist Movement: an extra step in a firefight that eats up time


Execution Commands: Threat, Fire, Start, Action, Whistle, Bust 'em, Explode, Respond, Gun, Contact






Fatigue Threshold: The bottom line is that an officer only has a short time—maybe a couple of minutes—to gain control of a suspect before the officer’s energy is spent, placing him or her at a dangerous disadvantage. We call this the fatigue threshold.

Source: * Use of Force and The Hollywood Factor read


Flag: Don't flag your hand, meaning don't let the muzzle cross your hand


Focus point: what the student is focusing on while engaging. Shooters must search and assess the situation in order to prevent shooting innocents that are entering the line of fire


Force multiplier: A device that increases the level of force applied, like a handgun


Forward: Dynamically move forward and engage, with proper foot work and an emphasis on violent and quick action


Freeze: The effect caused when a shooter doesn't have the right training in order to solve a situational problem. This can also be caused by being stagnant. Shooting is like a langauage.


Failure point: When a student doesn't have the correct balance of speed and accuracy. This is indicated by "flyers" or bullets that are off target


Flyer: A bullet that is off target




Gear-up: Get ready for the training


Get on the line: Get the shooters on the line in preparation for shooters


Gas 'em up: Put ammo in the gun, but do not charge it


Guard Dog Media: 




Height Over Bore: The vertical dimensions of the gun when referring to the sight height. The goal is to have your bore in line with your forearm


High Compressed Ready: Gun is downrange and held close to the chest arms tucked close to the side


High Read: Gun straight out just below the center mass of the target


Holster up: Put guns away


Hoplophobia: from the Greek hoplon, meaning armor, is defined as the "fear of firearms"[1][2][3] and as the "fear of armed citizens".[4



Inattentional Blindness: is the name for the process of rejecting information coming into a sensory system because of a focus on something that is more important at that particular point in time. (Peak)






KIM Game: Keep in mind game


Kit: The gear a operator ears around their chest




Left: Dynamically move to the left and engage, with proper foot work and an emphasis on violent and quick explosive action


Looming: In several recent Force Science News transmissions (#218, 220, and 223), we discussed the visual phenomenon known as "looming"--the illusion that an object coming toward you appears to be bigger and moving faster than it actually is because it geometrically progresses to occupy more of your visual field as it gets nearer. (Peak)





Medium: A substance that a round hit before striking the intended target. I.e. glass, wall, rain, wind


Memory Fragments: Quick flashes of memory during a critical incident. This is common under stress, where the officer does not remember the whole story. (Peak)


Mett-tc: mission, enemy, terrain and weather, time, troops available

and civilian. When considering terrain use OCOKA, observation points, cover and

concealment, obstacles, Key points, avenues of approach (Peak)


Move: The start command for pre-arranged scenario involving movement




Neutralize Threat: To stop a threat as quickly as possible




Off-Line of Attack: When the engagement is not in a straight line but instead moves around objects and humans


Own Territory: When you occupy real estate in a advantageous position




PPU: police paramilitary units


Power Stroke: Rack the slide


Press: Activate the trigger


Press check: Check for round in the chamber

Procedural Memory: is memory for a skill or an automatic motor activity, such as playing a musical instrument, shooting baskets, or building trigger-pull skills. Practicing a skill and then literally 'sleeping on it' will typically result in an improved performance after you wake up. Two decades of scientific research support this enhancement.

Punch-Out: Present the handgun in the extended position as quick as possible







Range is hot: Students are firing


Range is cold: Students are holstered but no students are down range


Ready: The student is ready to engage


Red Your Dead: When the safety is off


Reflexive fire drill: A drill that has one student as the leader who starts when he is ready and the other students must then follow along. This teaches reaction skills and tries to tighten the gap of action and reaction. I need to do more with this drill.


Res gestae statements or spontaneous exclamations (Peak)


ROE: Rules of engagement


Right: Dynamically move to the right and engage, with proper foot work and an emphasis on violent and quick action


Rear: Dynamically move to the rear and engage, with proper foot work and an emphasis on violent and quick action




Scenarios: These are activities that are put together to test the student and allows them to use any tool that they have learned during the training. A person in a life and death situation is going at 200MPH and things start to fall apart at that speed. It's all about solving problems.


Service Caliber: Calibers that are typical used for self defense.


Search and Assess: Command for looking for more bad guys and break tunnel vision


Sight Picture: What the shooter sees with the gun and target


Situational awareness: Simple having spatial awareness and the ability to adapt to the situation. No hard rules, use this training to solve problems. As a firearms instructor my job is to tear scenarios down to their fundamental points and train the student on those individual points and then allow them to bring it all together.


Slip. Trip, Fall: The hazards when moving


SSO: Systematic Social Observation (Peak)


Soft Sight and Hard Sight: Soft is seeing your target but not concentrating on it.


Shooting Packages: A complete set of drills and scenarios that can be different depending on the school or purpose


Stall Utterance: People stall the conversation when they believe their answer will hurt them. They then try to buy time in order to come up with a better answer. Jim Glennon


Streisand effect: is a primarily online phenomenon in which an attempt to hide or remove a piece of information has the unintended consequence of publicizing the information more widely. It is named after American entertainer Barbra Streisand, whose 2003 attempt to suppress photographs of her residence inadvertently generated further publicity.


Sturgeon's revelation:, commonly referred to as Sturgeon's law, is an adage derived from quotations by Theodore Sturgeon, an American science fiction author. While Sturgeon coined another adage that he termed "Sturgeon's law", it is his "revelation" that is usually referred to by that term. Commonly cited as "ninety percent of everything is crud" or "ninety percent of everything is crap", the phrase was derived from Sturgeon's observation that while science fiction was often derided for its low quality by critics, it could be noted that the majority of examples of works in other fields could equally be seen to be of low quality and that science fiction was thus no different in that regard to other art.


Suppressive Fire: Lay down rounds to


Single-Hand Manipulation: When you use one hand, either the weapon hand or support hand


Stipple: A technique that increases grip on polymer guns


Symbolic assailants: “As a necessity and a consequence of maintaining this high state of readiness, police develop a perceptual shorthand to identify certain kinds of people as “symbolic assailants,” that is, as persons whose gestures, language, or attire the police have come to identify as being potentially threatening or dangerous.”




Tac-Phyche: Measuring the speed of the mind. This comes into play when the more stress that you have the faster the mind works and can process data and make decisions. However, this depends on the training. Without the right training the mind will slow down and not process data. (Peak)


Tac reload


T.A.P.P.D.S. (Individually Targeted Anti Personnel Projectile Delivery System) (Peak)


Thumb Cock: Pull the hammer back


Training Scar: A part of someone training that was either bad training or ineffective training that has to be reworked and retrained


Tunnel Vision: Stress induced peripheral reduction


Tunnel Hearing




Unload and Show Clear: Empty firearm




Value Added: Doing things that are free, easy or cheap that help the fight like skater tape (Peak)


Vbied: vehicle born improved explosive device




Workspace: The 16 inch sphere in front of your face in order to handle the firearm